Search found 1639 matches

by Xfing
Tue Feb 20, 2018 2:33 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Dear goodness, now this isn't a theme you see every day! I'm really liking these screenshots :O
by Xfing
Mon Feb 19, 2018 4:04 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Well yeah, but if you're too concerned about the difficulty, you could replace those with cloaked regular lifters instead. Limefrost seems like a logical enough place to spam them, well other than Puuma of course. If you like nothing clashing coloristically then I'd suggest using the Compact Lifters...
by Xfing
Mon Feb 19, 2018 12:56 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

E-bandits kinda break the theme I think tho :( They showed up pretty regularly in D2's Limefrost Spiral levels. I'm absolutely certain there were no E-bandits in Limefrost levels, like none whatsoever. There were lots of them in Brimspark and Baloris and some in Puuma Sphere too, but none in Limefr...
by Xfing
Mon Feb 19, 2018 11:40 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Great to hear from you, Phozon! Just make sure not to go overboard with the yellow tape as door borders :P Yeah about that. I'm just using lights around blue section and after, not going back to change all the ones already done with tape. (you didn't have this complaint for the mars level but i'm f...
by Xfing
Mon Feb 19, 2018 11:19 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Great to hear from you, Phozon! Just make sure not to go overboard with the yellow tape as door borders :P Sirius, thanks for the level, checking it out as I write this. If you don't mind, next time upload the file as a HOG archive, since I had to create one myself along with a MN2 file just to try ...
by Xfing
Mon Feb 19, 2018 4:22 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Just Limefrost Spiral stuff... though there are a few traps I should put robots in - was thinking Lou Guards and E-Bandits, though if some D1 mix-ins are encouraged I could put a driller in one or two... More than that, actually equal proportions of D1 and D2 robots are encouraged. Class 2 Drones a...
by Xfing
Mon Feb 19, 2018 1:46 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Level 27 on Dropbox... basically no items/robots included in the level but I can add placeholders if they'd be helpful. Well if there's anything you have a particular idea for like robot placement or power-up setups or traps then sure, go for it. Simple placeholder robots would be fine too if you f...
by Xfing
Sat Feb 17, 2018 4:09 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Aw shucks, and I missed it :( Went to sleep like a few mins before it started actually :lol:
by Xfing
Fri Feb 16, 2018 3:08 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Structure done for 27, next up texturing and maybe some sample item placement... that usually goes a little quicker for me since I already have an idea of what I wanted to do with each place. So I'll probably start that over the weekend... hell, I could livestream it if someone's bored and/or reall...
by Xfing
Mon Feb 12, 2018 12:13 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Ok, I checked out the level, looks like everything is in order, with one exception, the texture rock314 actually looks horrible in fire.pig. You couldn't have known that. Anyway, I'll take the liberty of changing that texture to a similar one that doesn't look as bad in this palette - say, rock224. ...
by Xfing
Mon Feb 12, 2018 2:09 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Sweet! Too bad I'm at work, it'll have to wait a few hours before I can check it out.
by Xfing
Sun Feb 11, 2018 5:04 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

The gophers were in the reactor room, I counted two.

I still think you could throw in some drillers or at least make them optional in matcens, and use more D1 bot kinds throughout the level and not just in the reactor chamber too.
by Xfing
Sun Feb 11, 2018 1:53 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 160
Views: 9326

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Beat level 18 today, but I didn't realize there'd be a cloaked smelter lurking in the exit tunnel and that I'd have to do him in too :D

Gotta redo it, then I'll provide my impressions :(
by Xfing
Sun Feb 11, 2018 4:50 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Well, what can I say. Actually I've got a lot to say about this level! In terms of geometry it's fantastic. You've become quite amazing at designing large, open spaces over the years. The texturing is also superb, it's among the most unique yet sensible examples of texturing I've seen. Bit of a sham...
by Xfing
Sun Feb 11, 2018 4:03 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Just adding level 42 to the dropbox right now. My midi of choice for the map is D2 level 4, but if you'd like to save that one for a boss D1 level 17 works really well in it too. Ok, I'll check it out right away. Keep in mind that we can use almost every midi track twice, so no worries about that.
by Xfing
Fri Feb 09, 2018 2:53 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

So, as far as I can tell, you haven't mandated which levels should have secret exits... it's probably going to be more restrictive in D1 since the mapping was one-to-one there, but most D2 secret levels had two. I'm not sure what your plan is for this one, but let me know if I need to add one... I'...
by Xfing
Thu Feb 08, 2018 1:23 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Yeah, the D1L7 boss fight is all about the presentation, the boss is actually harmless to any half-decent pilot and requires no power-ups to beat (they are for his entourage). The D2L4 is not as intimidating, but is actually harder to beat since he has homing missiles, not to mention flash ones too.
by Xfing
Thu Feb 08, 2018 1:58 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Add an extra cloak somewhere nearby just in case. Stuff tends to go wrong in this game, and with Overload, D:U, and D1 and 2 back on GOG it's just possible we'll get new people who haven't played the game before coming to us. We've already got a few new folks on the forum as designers. I'm thinking...
by Xfing
Wed Feb 07, 2018 12:17 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Yeah I guess. I should probably finally populate level 5 soonish. Gotta feel inspired first though :D What do you think would be the appropriate power-up loadout for the first boss fight? If I'm not mistaken, the boss in the altered HAM file was made somewhat tougher than it was in original D2. But ...
by Xfing
Wed Feb 07, 2018 3:06 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

I believe we'll have plenty of challenges along the way, so don't worry too much about that. As for difficulty, I don't think the first 10 levels will be that super easy (Charon is level 10 I believe, and it's already quite hard, still haven't managed it without dying). We'll keep the difficulty low...
by Xfing
Tue Feb 06, 2018 11:33 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Mkay, I'll take a look right away. I hope you didn't delete the original file though (levels 1-4), since these levels are no longer backed up in separate folders on dropbox :P EDIT: It's easy alright, kinda aligned with what I originally had in mind for "baby" difficulty :P Definitely easier than le...
by Xfing
Mon Feb 05, 2018 4:16 pm
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 160
Views: 9326

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Well cut me some slack, it was my second attempt :D

I'm actually surprised the boss came down much faster than any previous boss, in terms of attempts.
by Xfing
Sun Feb 04, 2018 4:22 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 160
Views: 9326

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Level 16: Aaaaand done! I knew that once I passed a certain performance threshold, the following tries would be quite easy to succeed on - and once practiced, blue and yellow door areas are nothing particularly hard (as long as you know what you're doing). I managed to defeat the boss on my second t...
by Xfing
Sun Feb 04, 2018 3:12 am
Forum: Descent Single Player
Topic: Impressions on Descent: Insane, cold start, no-death, 100%
Replies: 160
Views: 9326

Re: Impressions on Descent: Insane, cold start, no-death, 100%

Making steady progress! Made it to the boss today (comfortably too), but fell to him after a long fight. I made some wrong strategic choices, such as using up all my Guideds on clearing out his entourage, and forgot to open the secret door with the three shield boosts past the invulnerability. This ...
by Xfing
Sat Feb 03, 2018 12:32 pm
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Ok, donesies! I gave The Cauldron a huge, cavernous optional area accessible before you even get the blue key - once there are some guided missiles in there too, the most astute of the astute can drastically quicken their progression through the level, potentially allowing you to get the red key wit...
by Xfing
Sat Feb 03, 2018 10:37 am
Forum: Descent Old Skool
Topic: Delayed automap in DOSBox
Replies: 18
Views: 1023

Re: Delayed automap in DOSBox

Well I guess I shouldn't bother and just stick to the source ports. The way robot explosions were done in Rebirth does bother me, and I also enjoy some retro touches that the original DOS versions have. Otherwise though there are going to be more and more reasons to stick to Rebirth, since support f...
by Xfing
Fri Feb 02, 2018 3:01 pm
Forum: Descent Single Player
Topic: Going Rambo on D1 level 6 (And other levels)
Replies: 241
Views: 37003

Re: Going Rambo on D1 level 6 (And other levels)

I wonder if missiles in D1 have also that programmed behavior of dropping to the ground after they run out of fuel.
by Xfing
Fri Feb 02, 2018 5:10 am
Forum: Descent Old Skool
Topic: Delayed automap in DOSBox
Replies: 18
Views: 1023

Re: Delayed automap in DOSBox

DOSBox doesn't only emulate 486s though, it can go up to Pentium III, depending on how powerful your own CPU core is. GPU emulation is another thing altogether though. I wish I could just get a Win98 virtual machine, then I could play the game through the system's native DOS functionality. Oracle Vi...
by Xfing
Thu Feb 01, 2018 4:05 pm
Forum: Ethics and Commentary
Topic: Religion?
Replies: 60
Views: 668

Re: Religion?

You're right - humanity has had thousands of religions, and every believer will admit that all of them can't be real (in fact that only theirs is) - atheism is just the logical extension of that pattern that simply favors no religion at all :P
by Xfing
Thu Feb 01, 2018 12:23 pm
Forum: Ethics and Commentary
Topic: Religion?
Replies: 60
Views: 668

Re: Religion?

Tunnelcat wrote:
Mon Jan 29, 2018 5:08 pm
Nightshade wrote:
Sun Jan 28, 2018 7:54 pm
Why talk about them at all? They're all man-made cults. End of story.
So is Atheism. :wink:
Not really, since if no religions were ever introduced, it would be the default.
by Xfing
Thu Feb 01, 2018 8:00 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Well we do know for a fact that in D2L4 the boss is initially housed within a single cube. We also know that he does move around the entire arena he can basically reach, and only the standard-sized segments that constitute the entrances to the arena restrain him.
by Xfing
Thu Feb 01, 2018 2:24 am
Forum: Descent Old Skool
Topic: Delayed automap in DOSBox
Replies: 18
Views: 1023

Re: Delayed automap in DOSBox

Do you have the automap set to a different resolution than the main game? I'm wondering if it is some glitch from mode switching, it has been ages since I've checked what options were available in the old DOS native D1x and D2x versions, but make sure your automap isn't jumping up to some higher/di...
by Xfing
Wed Jan 31, 2018 2:41 pm
Forum: Descent Old Skool
Topic: Delayed automap in DOSBox
Replies: 18
Views: 1023

Re: Delayed automap in DOSBox

Well I got 8.1 installed on my machine when buying it, it was recommended to me by the vendors who said Win10 might no longer support all of the hardware I have there. Weird, since it's rather fresh still. Anyway, I'm using Classic Shell, so I don't have to struggle with all the bullcrap that came w...
by Xfing
Wed Jan 31, 2018 11:28 am
Forum: Descent Old Skool
Topic: Delayed automap in DOSBox
Replies: 18
Views: 1023

Re: Delayed automap in DOSBox

I still have this issue even in the GOG version. Must be something with my hardware or something else, then. This issue is absent on a virtual machine with Windows 2000, so I assume that my system being Win 8.1 is at the root of the issue, whether it's the particular version or just the fact that it...
by Xfing
Wed Jan 31, 2018 2:53 am
Forum: Descent Level Spotlight
Topic: D2 Anarchy: Raigor
Replies: 2
Views: 88

Re: D2 Anarchy: Raigor

It does look good alright :D

Great to hear PS is getting wrapped up too, I'm gonna have something to play <3
by Xfing
Wed Jan 31, 2018 2:40 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Yeah we'll see about that all. Yesterday I added a small optional area to the Cauldron, but I haven't finished working on it yet (a bit OCD about perfect parallel/perpendicular geometric alignments). It's definitely better to have more space here. Also thinking of making a huge, cavernous section co...
by Xfing
Tue Jan 30, 2018 11:45 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Sorry, I edited your post instead of quoting it by mistake. I think you'll be able to sort it out though :P
by Xfing
Tue Jan 30, 2018 2:05 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Wat? D1Level 8 for 4? I really thought 10 worked there. I feel it didn't, for some reason. The decision is not final though, we can go back to 10 if necessary, or try 9, maybe that one will fit even better? I feel we'll go through plenty of iterations before we settle on something. At least we now ...
by Xfing
Mon Jan 29, 2018 2:05 am
Forum: Descent Level Spotlight
Topic: Descent 1 1/2
Replies: 1561
Views: 93727

Re: Descent 1 1/2

Actually that track associates more with the feel than the colors of the level IMO. It's perfectly possible to make a secret water level that would sound good with this track. The track I feel the strongest about has gotta be D1L3, that one really needs to be in a lab level. Hell, I'm only beginning...
by Xfing
Sun Jan 28, 2018 5:16 pm
Forum: Descent Old Skool
Topic: Delayed automap in DOSBox
Replies: 18
Views: 1023

Re: Delayed automap in DOSBox

Uh... wouldn't DOSBox's config file be enough?

Oh, I forgot it was from GoG. Yeah, they have their own repacks.